Solonor Campaign

First let me say (possibly repeat myself) that the Solonor campaign is intended to take a step away from a "standard fantasy setting" like Eoia and "RAW D&D 5E" and into something more home brewed like "Kaernest", setting that I've been working on for so many years. As such, many D&D 5E races and some classes simply won't be available for this campaign. Likewise, expect to see limited classes and some new sub-classes, with a direction that focuses on flavor, and possibly out of "perfect balance".

The Solonor Campaign is set on Solonor, a far away place that was previously unknown. The campaign follows adventurers who have been gated to this new place to find out if it can be a suitable home away from the Dragon Overlords. The story will be more traditional than the previous (politics and intrigue heavy) campaign, with chances for dungeon crawling, monsters, obviously-evil bad guys but still with some room for intrigue and a bit of mystery.

Meta Pages

 * All Pages

External Links of Note

 * Kaernest Blog - There's a few things going on here; a solo-play journal that takes place in Florentia, in-between game stories for the Alluvione/Florentia campaign, and some other tabletop RPG blog posts.
 * D&D 5E Rules Wiki - Not as pretty as the other rules wiki that's out there, but much more complete.