Freehaven Character Creation

(for the Freehaven Campaign)

Session 0
Totally intend to do a session 0 for this campaign where most of character creation will happen. I'll keep notes from it. It'll cover things like character goals and hooks, character links, and getting an initial plot feel.

Hooks and Goals
Hooks and goals will allow for a relatively easy way to recover Hero Points. When characters take actions with the obvious intent of furthering their goals, or because of one of their hooks, they'll regain a Hero Point.

Character Bonds
Think Dungeon World Bonds. When a character "Aids" a character they have a Bond with, in a way that relates to their Bond, the base DC to Aid is 17 (as opposed to the typical 20). Ideas for Bonds
 * "I feel like a father to Lily." This would help when Aiding an action that protects Lily.

Variant Rules to be Used
There will be some rules variants that I intend to use. They are:
 * Gradual Ability Boosts: https://2e.aonprd.com/Rules.aspx?ID=1300
 * Free Archetype: https://2e.aonprd.com/Rules.aspx?ID=1333
 * Moral Intentions: https://2e.aonprd.com/Rules.aspx?ID=1313
 * Automatic Bonus Progression: https://2e.aonprd.com/Rules.aspx?ID=1357

Expectations

 * Slow advancement, don't expect to get beyond 7th(ish) level
 * Expect regular combat; know your character so you're not slowing combat down
 * Pacing - 30 seconds to declare an action
 * As usual, don't expect a bunch of magic shops; but there is an enchanter in town
 * bi-weekly, Sunday afternoon game
 * run for about 18 months

Common Races
Racial modifiers override book stats. Common race characters will start each session with an extra Hero Point
 * Dazhdvog - Crafty Russian Dwarves
 * Q'Nassi - Mystic Arabian Lizardfolk
 * Sektari - Egyptian Catfolk Hunters
 * Humans - Newcomers

Common Classes
Other classes are available, but won't be common so you might have a harder time finding help for retraining or other activities related to those classes.

Wizards of High Sorcery
This will be an alternate Arcane Thesis. Expect it to very much feel like a Wizard of High Sorcery from Dragonlance. Expect it to be a bit more powerful than the other Arcane Theses that are available.