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Bill was itching for a Shadowrun game. He hinted that he wanted me to run one, but modern games aren't my jam (as a GM; I love playing Shadowrun though) so much. He eventually decided to run one for his boys, and invited me along. He decided to go with 4th Edition, but set in 2050. He's included at least bits and pieces from the Secrets of Power books, as well as some bits and pieces from Earthdawn now as well.

Characters[]

  • Sparks - Thing 1 - Elf Phoenix Shaman
  • Gears - Thing 2 - Human Drone Rigger
  • Weaver - Rich - Elf Spider Shaman
  • Yashumoto - Tracy - Ork Physical Adept
  • Ghost - Cori - Human Covert Ops

Sessions[]

  1. Stuffer Shack
    • Gears, Sparks, Yashumoto
    • ??, ??
  2. Silver Angel - Original adventure that came with the GM screen; get a program out of a subsidiary
    • Gears, Sparks, Yashumoto, Weaver, Ghost
    • 12 Karma, 16,000¥
  3. Extraction Distraction - Linked to the run where Sam/Twist gets a scientist out of Renraku; we're the plant to put the chem-bomb there.
    • Gears, Sparks, Weaver
    • 8 Karma, 1000¥
  4. Blood Serpents (1-3) - Tied into Earthdawn; Someone brings a horror into the 6th world, we take out the summoner.
    • 23 Karma, 22500¥
  5. Elementals (1) - From the original adventure; Get the band to talk to their producer.
    • 4 Karma, 13000¥
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