Kaernest Wiki
Advertisement

Tricks[]

Tricks give you access to game abilities that are otherwise not available. (They're the gatekeepers to things like magic and uncommon racial abilities.)

Crafting[]

Alchemy[]

Rods[]

Scrolls[]

Traps[]

Wands[]

Weapons[]

Healing[]

  • Combat Medic - Allows for faster healing (but I don't want to make skill healing take over)
  • Surgery - For "bigger" healing and fixing major wounds

Languages[]

Each language is another "trick". Every character starts with at least one language.

Magic[]

  • Identify Magic - Allows to to understand what a magic item is
  • Read Magic - Allows you to use scrolls
  • Racial Magic - Each race will have their own spells, some will be level determined, others will be more like cantrips

Racial[]

Rituals[]

Community[]

Talents[]

Talents are bonuses to activities. (If you want to be competent in something that's typically tough to do, a talents is the key.)

Combat[]

Damage? Via sneak attack/precision?

Health[]

  • The first two levels add an wound box at the lowest level
  • The third level adds an extra wound box at the second level

Shield[]

  • First level allows the character to use small shields and bucklers to their full extent, and without penalties
  • Second level allows the character to use normal shields to their full extent without penalties
  • Third level allows the character to use tower shields to the full extent without penalties

Weapons (Melee/Ranged)[]

This can be taken for either Melee or Ranged weapons. It can be taken for both, but the levels are kept separate for each.

  • First level allows the character to use martial weapons
  • Second level allows the character to use great weapons
  • Third level allows the character to use advanced weapons

Community[]

Intrigue[]

Magic[]

Skills[]

Advertisement