Part of the Other Campaigns series.
I backed "Blades in the Dark" when it first showed up on Kickstarter. I skimmed the rules a bit when I first got the book. I talked to others who had played it, and was looking forward to it. 8 years later, I finally got to play (well... GM) a "Blades" game. So far, it's been a real hoot. Love the system and the setting. This is totally fitting to be on the [Kaernest] wiki as I see it having some impact on the Kaernest system. The game is set in Duskvol, as expected. Most of the group had no experience with Blades, so I started easy, and we're still picking up the rules, but for the most part, we've got this.
The PCs
- Tock "Salt" Bowman - ex-Pirate Slide
- Wester "Crutch" Clermont - Leech who flunked out of Charterhall University
- Camilla "Biscuits" Russo - Ex-Bodyguard Hound
- Belo "Blue Moon" Sanin - Freaky Whisper who was once a servant
As of 2023/6/24, we're 5 sessions in. We've had 4 "scores" and 3 downtime sessions; next session (#6) will be the downtime from score #4.
Scores[]
- Rescue Amancio (The Hive)
- Stealing Informants (The Wraiths)
- Raid the Drug Den (Lampblacks)
- The Old Neighborhood (Weeping Hag/Thrashing Waves)
- Seizing an Infirmary (Lampblacks)
- Casino Boat (unknown)
- Seizing Turf (Lampblacks)
- Burn Down the HQ (Lampblacks)
- Kidnap Captain Bledsoe (Hive)
- Get Rid of Captain Bledsoe (Hive)
Original Factions[]
Nothing I run sticks to "rules as written" and this isn't a change from that. Because of background stories, I'm introducing some new factions.
- The Weeping Hag - Salt's old ship's crew
- Thrashing Waves
- Gipper Trenchfoot - "King Pin" of the Dunslough Ghetto